Click a row or its “Show” button to unfold the production chain down to raw materials, with a build-or-buy call at every step.
Every row is one planetary industry schematic: what the factory consumes per cycle and what it produces. Input cost and price come from live orders at the selected hub, so the margin is what the market pays right now, not a textbook number.
If you are setting up a colony for the first time, the planetary industry guide explains how the tiers chain together and where customs tax and freight come from.
Click any row, or its “Show” button, to unfold the production chain: every step down to raw materials, with a build-or-buy call at each node from current hub prices. The table itself only shows the first level of a recipe — for a P4 product that is three branches three levels deep, and looking each one up by hand meant thirteen separate rows.
Sort by ISK/hour when you are choosing what to run in a colony: slots and cycle time are the real constraint, and a fat margin on a slow schematic loses to a thin margin that cycles four times as often. Sort by ISK/m³ when the hauler is the constraint — that is the number that decides what is worth flying out.
Margin already includes customs on export, customs on imported inputs and freight at the rates shown above. A dash means the hub has no price for the product or for one of its inputs, so the profit cannot be computed honestly.