|
|
3 |
|
|
— |
|
|
2 |
|
|
3 |
|
|
— |
|
|
3 |
|
|
— |
|
|
— |
|
|
2 |
|
|
8 |
|
|
3 |
|
|
5 |
|
|
3 |
|
|
2 |
|
|
— |
|
|
— |
|
|
7 |
|
|
5 |
|
|
9 |
|
|
— |
|
|
3 |
|
|
2 |
|
|
— |
|
|
3 |
|
|
— |
|
|
— |
|
|
5 |
|
|
— |
|
|
9 |
|
|
— |
|
|
3 |
|
|
— |
|
|
— |
|
|
2 |
|
|
— |
|
|
3 |
|
|
— |
|
|
2 |
|
|
— |
|
|
3 |
| # | Resource | PlanetsHow many of the eight planet types yield this resource. One means a single planet type in the whole game — plan the colony around it; six means you can put the extractor almost anywhere. | Found on | Sell | Buy | Volume/d |
|---|---|---|---|---|---|---|
| 1 |
|
6 of 8 | Barren · Gas · Ice · Oceanic · Storm · Temperate | 3 | 0 | 395 067 |
| 2 |
|
1 of 8 | Temperate | — | 2 | 687 618 |
| 3 |
|
5 of 8 | Barren · Gas · Lava · Plasma · Storm | — | 2 | 259 859 |
| 4 |
|
3 of 8 | Barren · Oceanic · Temperate | 2 | 1 | 103 749 |
| 5 |
|
2 of 8 | Oceanic · Temperate | — | 1 | 44 732 |
| 6 |
|
1 of 8 | Lava | 7 | 2 | 107 075 |
| 7 |
|
3 of 8 | Ice · Lava · Plasma | 5 | 2 | 167 002 |
| 8 |
|
2 of 8 | Gas · Storm | — | 3 | 196 995 |
| 9 |
|
4 of 8 | Barren · Ice · Oceanic · Temperate | 3 | 1 | 959 100 |
| 10 |
|
3 of 8 | Gas · Ice · Storm | 2 | 0 | 498 271 |
| 11 |
|
2 of 8 | Barren · Plasma | — | 3 | 331 278 |
| 12 |
|
2 of 8 | Lava · Plasma | 9 | 3 | 321 141 |
| 13 |
|
2 of 8 | Ice · Oceanic | — | 3 | 71 717 |
| 14 |
|
1 of 8 | Gas | 8 | 0 | 323 079 |
| 15 |
|
3 of 8 | Lava · Plasma · Storm | — | 2 | 36 624 |
Planetary industry starts with the planet: an extractor pulls one of fifteen raw P0 materials, and which ones are available depends entirely on the planet type. There are eight types and every one of them yields exactly five raw materials, but the sets overlap, so a resource can be common or nearly exclusive.
Aqueous Liquids come off six planet types out of eight, so an extractor for them fits almost anywhere. Felsic Magma comes off Lava and nothing else, which means a chain that needs it is tied to finding a Lava planet in range. The «Planets» column is exactly that number — sort by it to see which materials will constrain where your colonies can sit.
Raw materials are only the first step: each one is refined into P1 and further up to P4. The schematics table shows every recipe with live margins, and the planetary industry guide explains how customs tax and freight eat into the profit.